<span>T</span><span>here's no mass media industry that moves as swiftly as</span><span> the video</span><span>games business. By comparison, film, TV and music are lumbering beasts that take years to </span><span>launch </span><span>innovations. But gaming is as nimble as a powered-up </span><span><em>Super Mario</em></span><span> when it comes to ushering in change.</span> <span>From tech advances </span><span>such as </span><span>virtual </span><span>reality, </span><span>which can </span><span>immerse players into digital worlds, to free-to-play business models</span><span> such as</span><span><em> <a href="https://www.thenational.ae/opinion/comment/fortnite-might-offer-big-money-wins-but-let-s-not-confuse-it-for-a-real-sport-1.894269">Fortnite</a></em></span><span><a href="https://www.thenational.ae/opinion/comment/fortnite-might-offer-big-money-wins-but-let-s-not-confuse-it-for-a-real-sport-1.894269">'s</a>, </span><span>which turns a billon-dirham profit overnight</span><span>, there's nothing like the games industry.</span> <span>A new <a href="https://www.thenational.ae/arts-culture/everything-we-know-about-the-new-xbox-from-its-name-to-its-star-games-1.905490">Xbox</a> and the <a href="https://www.thenational.ae/arts-culture/everything-to-know-about-the-new-playstation-from-what-it-costs-to-its-release-date-1.905491">PlayStation 5</a> are due</span><span> to be released next year, but this is just the start. The video</span><span>game industry is about to take another giant leap forwards. </span><span>Taking </span><span>current trends, rumours and insider information into account, here's what we believe the future holds for gaming.</span> <span>Just as digital-only services from the likes of <a href="https://www.thenational.ae/arts-culture/television/everything-you-need-to-know-about-apple-tv-pricing-new-shows-and-release-date-1.909059">Apple</a> and Netflix have practically killed off both CDs and DVDs, a similar fate awaits video</span><span>game discs. PC games</span><span> left physical discs behind a long time ago, thanks to online stores such as Steam and Epic Games</span><span>. </span> <span>And it seems Sony, Microsoft and Nintendo’s digital shopfronts are now experiencing the same influx of customers.</span> <span>Gamesindustry.biz reports that console game sales in Europe alone are quickly shifting to a digital future. The immediacy of purchasing a game within seconds is now key among</span><span> consumers </span><span>who want the latest </span><span>release</span><span>.</span> <span>One of the biggest problems with downloading video</span><span>games rather than </span><span>getting them on a disc</span><span> is that you inevitably must </span><span>delete </span><span>them to free up space for a new one. But with PlayStation 5 and the new Xbox arriving</span><span> next year, with much bigger storage, this will no longer be an issue.</span> <span>The days of queuing up at midnight to get the latest video</span><span>game release will very soon be </span><span>over.</span> <span>The new Xbox and PlayStation 5 could mark the end of the console cycle as we know it. This was the hot topic among</span><span> developers and publishers at </span><span>this year's Electronic Entertainment Expo </span><span>in Los Angeles.</span> <span>It makes sense, too. </span><span>Rather than with PC gaming, </span><span>where you can continuously upgrade to get the best sound and graphics out of your machine, consoles are stuck with the same electronic guts for five to </span><span>10 years. We often get to the end of the cycle with video</span><span>games wringing out the very last drips of power.</span> <span>But with future-proofed hardware being served up by Sony and Microsoft, developers can now realise their wildest dreams and build games without fear of restrictions.</span> <span>Haptic feedback – that little rumble you get from a games controller – is set for a major overhaul. You'll </span><span>soon be able to feel the difference</span><span> in various on-screen activities.</span> <span>PlayStation 5 architect</span><span> Mark Cerny</span><span> revealed to tech magazine</span><span><em> Wired</em></span><span> that different surfaces would provide different feels through the controller. Ice will feel slippery and mud will feel slow and soggy. There's even talk of the haptics being able to replicate the difference between a shotgun blast and assault rifle spray.</span> <span>Games such as </span><span><em>Fortnite</em></span><span>, </span><span><em>Rocket League</em></span><span> and </span><span><em>Minecraft</em></span><span> already bring players together online regardless of what platform they're</span><span> playing on. And although Sony is still reluctant to join the party, the future of multiplayer is surely cross-platform.</span> <span>Google Stadia has already announced it will play well with others when it rolls out</span><span> next month. </span> <span>It’s almost inevitable that all versions of the same game will meet up online eventually.</span> <span>Although eSports is gaining mainstream media coverage, getting into it is still a mystery. It certainly feels like a clandestine pursuit where word of mouth is your only way into the serious competitions.</span> <span>But as publishers take control of their own tournaments and competitions, the ability to enter high-ranking games will come at the touch of a button. </span><span><em>Fifa</em></span><span>, </span><span><em>Call of Duty</em></span><span> and more</span><span> already host their own qualifiers that you can find through the in-game menus. And with the eSports market being so lucrative, publishers will want to tempt as many players as possible to take part in their version</span><span>. It's</span><span> perfectly sensible</span><span> to make the process far more streamlined for gamers.</span><br/> <br/> <span>In the past, mobile gaming amounted to flinging irate feathered creatures through the air or tapping on colourful jelly beans. It was sneered at by the so-called hardcore gamers, but the winds of change have come through like a hurricane. Games such as </span><span><em>PlayerUnknown's Battlegrounds</em></span><span>, </span><span><em>Call of Duty: Mobile</em></span><span> and, of course, </span><span><em>Fortnite</em></span><span><em> </em></span><span>have millions of players already. They're big-budget titles that work intuitively with on-screen controls. These aren't outliers any more, either – t</span><span>hey're about to become the norm. Just look at Apple Arcade. The recently released subscription service has burst on to the scene with a host of excellent titles without any adverts or – the bane of mobile gaming – in-app purchases.</span> <span>"So-called killer games. They, from </span><span>my point of view, are contradictory to the Olympic values and cannot therefore be accepted</span><span>," Thomas Bach, International Olympic Committee </span><span>president, told AP. But that was back in 2018 and it appears that the IOC has softened its stance. In fact, </span><span>from July 22</span><span>-24, the Olympic-sanctioned Intel World Open will take place in Japan, a few weeks before the Summer Games begin in the country. </span> <span>Sony, Nintendo and Microsoft have had the playing field to </span><span>themselves for too long</span><span>. Now, Google is about to play its hand with Stadia, </span><span>Apple has entered the market with Arcade</span><span> and Amazon is </span><span>rumoured to have a game streaming service in the works. Facebook has also dipped its toe</span><span> into the multibillion-dollar industry with its pseudo-mobile gaming features. The social media network has </span><span>more than one billion members, so all it would take is one great game for Mark Zuckerberg to dominate.</span><br/>