A simple app will create an avatar, while a fully-equipped studio can create a more detailed, 360-degree representation of yourself for the metaverse. Bloomberg
A simple app will create an avatar, while a fully-equipped studio can create a more detailed, 360-degree representation of yourself for the metaverse. Bloomberg
A simple app will create an avatar, while a fully-equipped studio can create a more detailed, 360-degree representation of yourself for the metaverse. Bloomberg
A simple app will create an avatar, while a fully-equipped studio can create a more detailed, 360-degree representation of yourself for the metaverse. Bloomberg

Why the metaverse may come sooner than later


Alvin R Cabral
  • English
  • Arabic

The term “metaverse” may have been coined in the author Neal Stephenson's 1992 novel Snow Crash, but it received little attention, probably because the concept was too futuristic at a time when the internet was in its infancy.

And, much like how the internet was part of a possible future in the sci-fi movies of the 1970s, history may be repeating itself with the metaverse. The only difference is that today technology is more advanced, and it is only a matter of time until the next stage of the evolution of the internet.

Anushree Verma, a director analyst at research firm Gartner, told The National the metaverse will evolve across three overlapping phases: emerging, advanced and mature.

The emerging stage, being witnessed today and seen continuing for the next 4 to 5 years, will see the market explore and experiment with applications and use cases with high, long-term value. The advanced phase, from 2024 to 2027, would see more direct opportunities.

The mature stage, at least 8 years from now, sees the ecosystem progressing towards "interoperable, immersive experiences".

"A broad number of important, discrete and independently evolving trends and technologies must be combined to deliver mature metaverse solutions," he added.

The metaverse — thrust into mass consciousness by Mark Zuckerberg's rebranding of Facebook to Meta Platforms — will be a big shift in how society interacts. Where are we right now?

What is the metaverse and what can you see in it?

A metaverse is defined as a digital space where participants, represented by three-dimensional avatars or digital representations, can move and interact.

In other words, it is an online equivalent of yourself in a virtual world, performing interactions and transactions.

If you have used a virtual reality headset or gaming console motion capture devices — most notably the Microsoft Xbox's Kinect, the Sony PlayStation's Move and the Nintendo Wii's Nunchuk — to take part in games, then you have sampled the metaverse. Think of the metaverse as virtual reality or augmented reality on steroids.

Probably the closest you can go is virtual reality cinema. Dreamscape in Dubai, for example, plunges you into the action, complete with feeling the effects and interacting with certain objects, which are needed to trigger the next scene.

A word of caution: using virtual reality headsets can cause motion sickness. It is unclear if being in the metaverse will result in the same condition.

How do you create an avatar?

Simple: use an app.

Similar to Apple's Memoji, creating an avatar for the metaverse requires taking an image of yourself, uploading it to the app and customising it — hair, skin type and accessories — to your liking.

The prices for digital avatars can be different based on race, gender and skin colour. Bloomberg
The prices for digital avatars can be different based on race, gender and skin colour. Bloomberg

On Instagram, another platform owned by Meta, there is an option to create your own avatar, which you can use on the app's Stories and direct messages. However, this is limited to a handful of countries for now, including the US, Canada and Mexico.

Arguably the most notable avatar creator is Ready Player Me, which describes its service as a “passport to the metaverse”. You can even style your full-body avatar with limited non-fungible tokens, which in turn you can trade or sell on other platforms.

How do you spend in the metaverse?

Of course, a virtual world needs its currency equivalent and there is no shortage of these in the metaverse.

The obvious mode of splurging in the metaverse is cryptocurrencies, built on blockchain that is more secure, and allows instantaneous settlements with minimal if not zero fees.

The question is, why would you need virtual currency? Think of it this way: if you wear a pair of Nike shoes, there's also a digital equivalent of it in the metaverse. To buy and wear it there, you need to pay in cryptocurrency. Mind you, you can also buy virtual property with it.

In gaming, virtual transactions are commonplace and started decades ago. For example, Resident Evil Village, which was released last year, uses the in-game “lei” currency to upgrade the player's abilities. Lei isn't technically a cryptocurrency, but it does illustrate that one has to acquire it to buy items.

Nowadays, Axie Infinity and Roblox are two of the most popular games that allow players to earn, trade and spend cryptocurrencies. Fortnite and Minecraft, the best-selling video games so far, also anticipated the metaverse.

What is the difference between the metaverse and augmented/virtual reality?

Often mistakenly interchanged, they are quite different. The metaverse is an open, shared and, in theory, limitless virtual world created by users. Augmented reality and virtual reality, on the other hand, are the technologies for creating 3D environments, with certain purposes or functionalities in mind.

Another crucial thing to remember: no one owns the metaverse — not even Meta, even if it almost literally named itself after it. Much like the internet, it is a virtual space with no defined owner and can be expanded accordingly, with internationally-adopted regulations keeping it in check.

  • Hampton Hall - the world's first metaverse mansion. All photos: Fine & Country
    Hampton Hall - the world's first metaverse mansion. All photos: Fine & Country
  • Developer Stately Homes aims to build the 11-bedroom property on a 0.5-hectare plot in the gated Crown Estate in Surrey.
    Developer Stately Homes aims to build the 11-bedroom property on a 0.5-hectare plot in the gated Crown Estate in Surrey.
  • Whoever buys the house in real life will be offered first refusal on its digital blueprint in the form of a non-fungible token.
    Whoever buys the house in real life will be offered first refusal on its digital blueprint in the form of a non-fungible token.
  • The owner of the Hampton Hall NFT would be able to download the data into the metaverse.
    The owner of the Hampton Hall NFT would be able to download the data into the metaverse.
  • The dual listing raises the intriguing possibility that the £29 million ($40m) Hampton Hall in the UK could have two separate legal owners.
    The dual listing raises the intriguing possibility that the £29 million ($40m) Hampton Hall in the UK could have two separate legal owners.
  • The swimming pool of Hampton Hall.
    The swimming pool of Hampton Hall.
  • A games room.
    A games room.
  • The large garden of the property.
    The large garden of the property.

However, the one thing that would make a difference is how much companies are investing in them, which also equals in them having more sway on how it is developed.

Tech companies like Microsoft, Google and, of course, Meta, plus chip companies Qualcomm and Nvidia have all been investing significantly to kick off this tech arms race.

Notably absent from all the metaverse craze is Apple — unless you read between the lines of what chief executive Tim Cook said in the company's fiscal first quarter conference call in January. In response to a question about the metaverse, he said the company is “investing accordingly".

How soon will the metaverse become mainstream?

Mr Zuckerberg estimates the metaverse will reach fruition in about five to 10 years.

Mark Zuckerberg adjusting an avatar of himself. Bloomberg
Mark Zuckerberg adjusting an avatar of himself. Bloomberg

But the metaverse could come sooner given that the building blocks including blockchain and high-speed broadband internet are here, the rapid pace at which developers are creating the virtual world, and the number of companies wanting a seat on the bandwagon.

However, "the road to build a complete metaverse solution may hit a number of challenges. If it remains fragmented and continues to provide siloed experiences, the idea of a complete metaverse will never be achievable," Gartner's Ms Verma said.

"Furthermore, as each company tries to build its own fragmented version of the metaverse, it will only have a chaotic and an indiscernible structure that will lack combinatorial benefits."

Expect scrutiny from regulators and sceptics, as well as the struggle to promote acceptance, much like what cryptocurrencies are experiencing. But this is technology, and there is no stopping it.

As Matthew Ball, managing partner of venture capital firm Epyllion Industries, wrote about the metaverse last year: it's here, and “we are on the cusp of the next internet".

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THE BIO: Martin Van Almsick

Hometown: Cologne, Germany

Family: Wife Hanan Ahmed and their three children, Marrah (23), Tibijan (19), Amon (13)

Favourite dessert: Umm Ali with dark camel milk chocolate flakes

Favourite hobby: Football

Breakfast routine: a tall glass of camel milk

Ten tax points to be aware of in 2026

1. Domestic VAT refund amendments: request your refund within five years

If a business does not apply for the refund on time, they lose their credit.

2. E-invoicing in the UAE

Businesses should continue preparing for the implementation of e-invoicing in the UAE, with 2026 a preparation and transition period ahead of phased mandatory adoption. 

3. More tax audits

Tax authorities are increasingly using data already available across multiple filings to identify audit risks. 

4. More beneficial VAT and excise tax penalty regime

Tax disputes are expected to become more frequent and more structured, with clearer administrative objection and appeal processes. The UAE has adopted a new penalty regime for VAT and excise disputes, which now mirrors the penalty regime for corporate tax.

5. Greater emphasis on statutory audit

There is a greater need for the accuracy of financial statements. The International Financial Reporting Standards standards need to be strictly adhered to and, as a result, the quality of the audits will need to increase.

6. Further transfer pricing enforcement

Transfer pricing enforcement, which refers to the practice of establishing prices for internal transactions between related entities, is expected to broaden in scope. The UAE will shortly open the possibility to negotiate advance pricing agreements, or essentially rulings for transfer pricing purposes. 

7. Limited time periods for audits

Recent amendments also introduce a default five-year limitation period for tax audits and assessments, subject to specific statutory exceptions. While the standard audit and assessment period is five years, this may be extended to up to 15 years in cases involving fraud or tax evasion. 

8. Pillar 2 implementation 

Many multinational groups will begin to feel the practical effect of the Domestic Minimum Top-Up Tax (DMTT), the UAE's implementation of the OECD’s global minimum tax under Pillar 2. While the rules apply for financial years starting on or after January 1, 2025, it is 2026 that marks the transition to an operational phase.

9. Reduced compliance obligations for imported goods and services

Businesses that apply the reverse-charge mechanism for VAT purposes in the UAE may benefit from reduced compliance obligations. 

10. Substance and CbC reporting focus

Tax authorities are expected to continue strengthening the enforcement of economic substance and Country-by-Country (CbC) reporting frameworks. In the UAE, these regimes are increasingly being used as risk-assessment tools, providing tax authorities with a comprehensive view of multinational groups’ global footprints and enabling them to assess whether profits are aligned with real economic activity. 

Contributed by Thomas Vanhee and Hend Rashwan, Aurifer

Factfile on Garbine Muguruza:

Name: Garbine Muguruza (ESP)

World ranking: 15 (will rise to 5 on Monday)

Date of birth: October 8, 1993

Place of birth: Caracas, Venezuela

Place of residence: Geneva, Switzerland

Height: 6ft (1.82m)

Career singles titles: 4

Grand Slam titles: 2 (French Open 2016, Wimbledon 2017)

Career prize money: $13,928,719

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1. Kylian Mbappe - to Real Madrid in 2017/18 - €180 million (Dh770.4m - if a deal goes through)
2. Paul Pogba - to Manchester United in 2016/17 - €105m
3. Gareth Bale - to Real Madrid in 2013/14 - €101m
4. Cristiano Ronaldo - to Real Madrid in 2009/10 - €94m
5. Gonzalo Higuain - to Juventus in 2016/17 - €90m
6. Neymar - to Barcelona in 2013/14 - €88.2m
7. Romelu Lukaku - to Manchester United in 2017/18 - €84.7m
8. Luis Suarez - to Barcelona in 2014/15 - €81.72m
9. Angel di Maria - to Manchester United in 2014/15 - €75m
10. James Rodriguez - to Real Madrid in 2014/15 - €75m

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Updated: May 03, 2022, 2:32 PM